Controls

Movement - W/A/S/D  or Up/Down/Left/Right keys

Basic Attack - Left Click

AOE Attack - Right Click

Dash - Left Shift

Open Menu - ESC


Protect the city's generators by using the map south of the zone!

Basic attacks deal a small amount of damage, but uses less electricity!

AOE Attacks can clear waves easily, but discharges all of your electricity!

Standing near a generator will slowly restore your battery to destroy more enemies!

Collect scraps from killing enemies to upgrade your stats at the Scrap Goblin!

If you run into any issues, hit ESC and Return To Town.


Lumen Arcana

In a world plunged into eternal darkness, where shadows spawn monstrous creatures, you are the last line of defense—an eccentric wizard who fuels his magic not with ancient scrolls, but with raw electricity! Armed with a Tesla-coil staff and a belt of enchanted batteries, you must roam the forsaken land, reigniting the world’s last sources of light before the darkness consumes everything.

Gameplay Features:

Roguelike Top-Down Action: Every run is different—adapt, upgrade, and survive the ever-growing waves of shadow creatures.

Electric Magic: Use your Tesla-coil staff to chain lightning between enemies, overcharge magic circuits, and power up ancient artefacts, remains of the past!

Light vs. Darkness: Restore the land by activating magic candles (Electric Street Lights) and powering up generators—but beware, the creatures grow stronger in deeper darkness!

Resource Management: Your batteries are your lifeline—spend them wisely between casting powerful spells and keeping the lights on!

Dynamic Enemy Spawning: Darkness isn’t just an aesthetic—it’s a living entity that spawns horrors. The more light you restore, the weaker they become!

Will you harness the power of electricity repair all generators again and drive the darkness away, or will the world be swallowed by the abyss forever?

Note:

The Game is not in a finished state. We are missing a lot of parts of the game but finished the Gameloop itself. Future roadmap contains:
- Intro story
- More Levels
- Boss Fight (Unique Map, Enemys and Win condition)
- Infinite Mode (Infinite ever growing Waves)
- Staff Customisations ( Change Spells behavior ect with Artifacts)
- Tavern (Addition of Tavern NPCs: Allows the purchase of drinks for Effects)
- Shooting Range (Testing Dummy to try out your spells)
- Make the Town more Lifely

Credits

Bell - Lead Programmer

Beatbreaker - Lead Designer/Programming/Art/Level Design

Elagon - Audio Programming/Composer/Sound Design

Sheep - Gamedesign/QA


Known Bugs

- Player will sometimes go through the ground when returning from battle.  Press ESC and Return to Town will fix this.

- Generator doesn't return you to town after time has elapsed.  Press ESC and Return to Town after completing the level.

- Returning to the main menu while in town will still trigger footstep sounds.  Clicking "Play Game" will return the audio to normal.

- Game stutters a bit at first upon entering the town the first time, but goes back to normal after a bit.

- Enemies in Level 2 don't spawn as much as they should, and sometimes gets stuck inside walls.





Published 4 hours ago
StatusPrototype
PlatformsHTML5
AuthorsBeatbreaker, Elagon
GenreAdventure
Made withUnity
Tags3D, No AI, Roguelike, Top-Down, Unity
Average sessionA few minutes
LanguagesEnglish
AccessibilitySubtitles, Textless

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